1:1 vanilla faithfulness is the mission statement, but small incongruities do crawl through from time to time.Since cross-mod compatibility is kind of a nightmare, I've decided to make Smooth Doom as much of a general enhancement one-stop shop as possible, with snazzy (totally optional) effects including casings, particle effects, and a custom gore system, to name just a few!Ī full changelog can be found in the Zdoom thread. The goal is to continually sharpen the visuals in this way without altering any of the gameplay (save for some optional mutators). Imagine Perkristian's smooth weapon mod, but applied to the whole of DOOM. What does this mean? Well, the game's pixel art will look much more lush and slick, like a Metal Slug game, or Earthworm Jim, or any game you like that has really elaborate sprite animation. Smooth Doom is a spriting project/general enhacement that adds newly drawn frames to all of DOOM's weapons and actors.
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